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The NHL 17 Sliders

 

Ladies and gentlemens the NHL 17 sliders.. 

Special thanks to Ben "The Boss" Ross 

 

General

Gameplay Version – Ability to roll up/down tuner set changes by version made by EA

Game Style – Scale of 1 to 4 going from Arcade to Full Sim (overrides the default Gameplay Slider Values for each setting). Changes to Custom if you tweak any sliders

 

Attribute Effects – 0-10

Broken Stick Frequency – 0-100

Game Speed 0-6

Fatigue Effect 0-100

Fatigue Recovery 0-100

Injury Occurrence 0-100

 

Skating

Back Skating 0-100

Hustle Type – Speed Burst or Authentic

Puck Carrier Agility 0-100

Puck Carrier Skating 0-100 (Effect skating with the puck has on the puck carrier)

Player Acceleration 0-100

Skating Speed 0-100

Skating Agility 0-100

 

Shooting

One Timer Accuracy 0-100

Shot Accuracy 0-100

Shot Power 0-100

Slap Shot Accuracy 0-100

Slap Shot Power 0-100

 

Passing

Manual Passing - On/Off

Pass Assist 0-100

Pass Speed 0-100

Saucer Pass Speed 0-100

Pass Accuracy 0-100

Pass Interceptions 0-100

Pass Reception Ease 0-100

Reception Reaction Time 0-100

Puck Control Rating Effect 0-100

Puck Speed Reception Effect 0-100

Pickup Type Effect 0-100

Bouncing Puck Receptions 0-100

 

Puck Control

Incidental Contact Puck Loss – Legs and Body Only, Stick, Legs and Body or None

Incidental Stick Contact Immunity 0-100 (ability to set how long it takes after a puck reception that incidental stick contact rules take effect. (on game styles 3 and 4, this is set to 0)

Puck Control 0-100

Deking Impact 0-100

Spin Deke Impact 0-100

Skating Impact 0-100

 

Goalies

Goalie Cover Frequency 0-100

Goalie Passing 0-100

Goalie Cross Crease Reaction Time 0-100

Goalie Save Reaction Time 0-100

Goalie Deflection Reaction Time 0-100

Goalie Screen Effect 0-100

Goalie Screen Persistence 0-100

 

Checking

Board Effect Non-Puck Carrier 0-100

Board Effect Puck Carrier 0-100

Hitting Assistance 0-100

Stumble Threshold 0-100

Aggression 0-100

Hitting Power 0-100

Size Effect 0-100

Speed Effect 0-100

Checking/Balance Rating Effect 0-100

Preparedness Effect 0-100

Incidental Contact Effect 0-100

Poke Checking Range 0-100

Poke Checking Accuracy 0-100

Poke Checking Power 0-100

Stick Lift Effectiveness 0-100

 

Penalties

CPU Penalties 0-100

CPU Teammate Penalties 0-100

Tripping 0-100

Slashing 0-100

Elbowing 0-100

High Sticking 0-100

Cross Checking 0-100

Boarding 0-100

Charging 0-100

Delay of Game 0-100

Holding 0-100

Hooking 0-100

Interference 0-100

 

AI

AI Learning 0-6

CPU Difficulty Adjustment 0/6

CPU Faceoff Difficulty 0-100

Fight Difficulty 0-100

CPU Strategy Adjustment 0-6

User Strategy Adjustment 0-6

BAP Strategy Adjustment 0-6

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